AI Insights · Timothy · October 2021
Top 5 Bubble Shooter Games in Sweden, Q3 2021
Discover the performance of the top 5 Bubble Shooter games on a unified platform in Sweden during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top 5 Bubble Shooter games in Sweden on a unified platform. The data, sourced from Sensor Tower, reveals varying patterns in weekly downloads, revenue, and active users for each game.
Bubble Witch 3 Saga from King demonstrated a consistent performance. Weekly revenue fluctuated, peaking at around $11K in late July and maintaining a steady range between $8K and $10K for most of the quarter. Weekly downloads showed a significant increase in mid-July, reaching 575, and then stabilized around 300 towards the end of the quarter. Weekly active users started at approximately 8.7K and saw a slight decrease, ending the quarter at around 7.8K.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced a notable increase in weekly downloads, peaking at 1.8K in mid-August. The game’s weekly revenue remained relatively stable, fluctuating between $3K and $4K, with a slight peak at $4.4K in late August. Weekly active users showed an upward trend, starting at 22.2K and reaching a high of 24.5K in early August before settling around 21.5K by the end of September.
Bubble Witch 2 Saga, another title from King, had a modest performance with weekly revenue ranging from $1.2K to $2K. Weekly downloads were relatively low, peaking at 111 in early August. Weekly active users hovered around 300, with a slight decline towards the end of the quarter.
Bubble Shooter - Panda Pop! from Jam City, Inc. showed consistent weekly revenue, fluctuating between $1K and $1.4K, with a notable drop in September to around $900. Weekly downloads were minimal, with a peak of 191 in early August. Weekly active users started at 470 and saw a gradual decrease, ending the quarter at 336.
Lastly, Bubbles Empire Champions by Yonatan Erez showed a decline in weekly revenue from $1.5K in late June to around $900 by the end of September. Weekly downloads were low, peaking at 350 in the last week of September. Weekly active users began at 7.3K and experienced a decline, stabilizing around 5.2K towards the end of the quarter.
For more insights and detailed data, visit Sensor Tower.